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OTB100
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35c2d69·
Jun 22, 2021 8:11 AM
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Overview

The full benchmark contains 100 sequences from recent literatures.

  • The sequence names are in CamelCase without any blanks or underscores (_).
  • When there exist multiple targets each target is identified as dot+id_number (e.g. Jogging.1 and Jogging.2).
  • Each row in the ground-truth files represents the bounding box of the target in that frame, (x, y, box-width, box-height).
  • In most sequences the first row corresponds to the first frame and the last row to the last frame, except the following sequences:
    • David(300:770), Football1(1:74), Freeman3(1:460), Freeman4(1:283).

TB-50 Sequences

TB-50 Sequences

The rest of TB-100 Sequences

The rest of TB-100 Sequences

Data Annotation

Attributes

We have manually tagged the test sequences with 9 attributes, which represents the challenging aspects in visual tracking.

NAMEDESCRIPTION
IVIllumination Variation - the illumination in the target region is significantly changed.
Basketball, Box, Car1, Car2, Car24, Car4, CarDark, Coke, Crowds, David, Doll, FaceOcc2, Fish, Human2, Human4.2, Human7, Human8, Human9, Ironman KiteSurf, Lemming, Liquor, Man, Matrix, Mhyang, MotorRolling, Shaking, Singer1, Singer2, Skating1, Skiing, Soccer, Sylvester, Tiger1, Tiger2, Trans Trellis, Woman
SVScale Variation – the ratio of the bounding boxes of the first frame and the current frame is out of the range ts, ts > 1 (ts=2).
Biker, BlurBody, BlurCar2, BlurOwl, Board, Box, Boy, Car1, Car24, Car4, CarScale, ClifBar, Couple, Crossing, Dancer, David, Diving, Dog, Dog1, Doll, DragonBaby, Dudek, FleetFace, Freeman1, Freeman3, Freeman4, Girl, Girl2, Gym, Human2, Human3, Human4.2, Human5, Human6, Human7, Human8, Human9, Ironman, Jump, Lemming, Liquor, Matrix, MotorRolling, Panda, RedTeam, Rubik, Shaking, Singer1, Skater, Skater2, Skating1, Skating2.1, Skating2.2, Skiing, Soccer, Surfer, Toy, Trans, Trellis, Twinnings, Vase, Walking, Walking2, Woman
OCCOcclusion – the target is partially or fully occluded.
Basketball, Biker, Bird2, Bolt, Box, CarScale, ClifBar, Coke, Coupon, David, David3, Doll, DragonBaby, Dudek, FaceOcc1, FaceOcc2, Football, Freeman4, Girl, Girl2, Human3, Human4.2, Human5, Human6, Human7, Ironman, Jogging.1, Jogging.2, Jump, KiteSurf, Lemming, Liquor, Matrix, Panda, RedTeam, Rubik, Singer1, Skating1, Skating2.1, Skating2.2, Soccer, Subway, Suv, Tiger1, Tiger2, Trans, Walking, Walking2, Woman
DEFDeformation – non-rigid object deformation.
Basketball, Bird1, Bird2, BlurBody, Bolt, Bolt2, Couple, Crossing, Crowds, Dancer, Dancer2, David, David3, Diving, Dog, Dudek, FleetFace, Girl2, Gym, Human3, Human4.2, Human5, Human6, Human7, Human8, Human9, Jogging.1, Jogging.2, Jump, Mhyang, Panda, Singer2, Skater, Skater2, Skating1, Skating2.1, Skating2.2, Skiing, Subway, Tiger1, Tiger2, Trans, Walking, Woman
MBMotion Blur – the target region is blurred due to the motion of target or camera.
Biker, BlurBody, BlurCar1, BlurCar2, BlurCar3, BlurCar4, BlurFace, BlurOwl, Board, Box, Boy, ClifBar, David, Deer, DragonBaby, FleetFace, Girl2, Human2, Human7, Human9, Ironman, Jump, Jumping, Liquor, MotorRolling, Soccer, Tiger1, Tiger2, Woman
FMFast Motion – the motion of the ground truth is larger than tm pixels (tm=20).
Biker, Bird1, Bird2, BlurBody, BlurCar1, BlurCar2, BlurCar3, BlurCar4, BlurFace, BlurOwl, Board, Boy, CarScale, ClifBar, Coke, Couple, Deer, DragonBaby, Dudek, FleetFace, Human6, Human7, Human9, Ironman, Jumping, Lemming, Liquor, Matrix, MotorRolling, Skater2, Skating2.1, Skating2.2, Soccer, Surfer, Tiger1, Tiger2, Toy, Vase, Woman
IPRIn-Plane Rotation – the target rotates in the image plane.
Bird2, BlurBody, BlurFace, BlurOwl, Bolt, Box, Boy, CarScale, ClifBar, Coke, Dancer, David, David2, Deer, Diving, Dog1, Doll, DragonBaby, Dudek, FaceOcc2, FleetFace, Football, Football1, Freeman1, Freeman3, Freeman4, Girl, Gym, Ironman, Jump, KiteSurf, Matrix, MotorRolling, MountainBike, Panda, RedTeam, Rubik, Shaking, Singer2, Skater, Skater2, Skiing, Soccer, Surfer, Suv, Sylvester, Tiger1, Tiger2, Toy, Trellis, Vase
OPROut-of-Plane Rotation – the target rotates out of the image plane.
Basketball, Biker, Bird2, Board, Bolt, Box, Boy, CarScale, Coke, Couple, Dancer, David, David2, David3, Dog, Dog1, Doll, DragonBaby, Dudek, FaceOcc2, FleetFace, Football, Football1, Freeman1, Freeman3, Freeman4, Girl, Girl2, Gym, Human2, Human3, Human6, Ironman, Jogging.1, Jogging.2, Jump, KiteSurf, Lemming, Liquor, Matrix, Mhyang, MountainBike, Panda, RedTeam, Rubik, Shaking, Singer1, Singer2, Skater, Skater2, Skating1, Skating2.1, Skating2.2, Skiing, Soccer, Surfer, Sylvester, Tiger1, Tiger2, Toy, Trellis, Twinnings, Woman
OVOut-of-View – some portion of the target leaves the view.
Biker, Bird1, Board, Box, ClifBar, DragonBaby, Dudek, Human6, Ironman, Lemming, Liquor, Panda, Suv, Tiger2
BCBackground Clutters – the background near the target has the similar color or texture as the target.
Basketball, Board, Bolt2, Box, Car1, Car2, Car24, CarDark, ClifBar, Couple, Coupon, Crossing, Crowds, David3, Deer, Dudek, Football, Football1, Human3, Ironman, Liquor, Matrix, Mhyang, MotorRolling, MountainBike, Shaking, Singer2, Skating1, Soccer, Subway, Trellis
LRLow Resolution – the number of pixels inside the ground-truth bounding box is less than tr (tr =400).
Biker, Car1, Freeman3, Freeman4, Panda, RedTeam, Skiing, Surfer, Walking
🎉Many thanks to Graviti Open Datasets for contributing the dataset
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Updated on2022-04-22 08:29:54
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