The full benchmark contains 100 sequences from recent literatures.
We have manually tagged the test sequences with 9 attributes, which represents the challenging aspects in visual tracking.
NAME | DESCRIPTION |
---|---|
IV | Illumination Variation - the illumination in the target region is significantly changed. |
Basketball, Box, Car1, Car2, Car24, Car4, CarDark, Coke, Crowds, David, Doll, FaceOcc2, Fish, Human2, Human4.2, Human7, Human8, Human9, Ironman KiteSurf, Lemming, Liquor, Man, Matrix, Mhyang, MotorRolling, Shaking, Singer1, Singer2, Skating1, Skiing, Soccer, Sylvester, Tiger1, Tiger2, Trans Trellis, Woman | |
SV | Scale Variation – the ratio of the bounding boxes of the first frame and the current frame is out of the range ts, ts > 1 (ts=2). |
Biker, BlurBody, BlurCar2, BlurOwl, Board, Box, Boy, Car1, Car24, Car4, CarScale, ClifBar, Couple, Crossing, Dancer, David, Diving, Dog, Dog1, Doll, DragonBaby, Dudek, FleetFace, Freeman1, Freeman3, Freeman4, Girl, Girl2, Gym, Human2, Human3, Human4.2, Human5, Human6, Human7, Human8, Human9, Ironman, Jump, Lemming, Liquor, Matrix, MotorRolling, Panda, RedTeam, Rubik, Shaking, Singer1, Skater, Skater2, Skating1, Skating2.1, Skating2.2, Skiing, Soccer, Surfer, Toy, Trans, Trellis, Twinnings, Vase, Walking, Walking2, Woman | |
OCC | Occlusion – the target is partially or fully occluded. |
Basketball, Biker, Bird2, Bolt, Box, CarScale, ClifBar, Coke, Coupon, David, David3, Doll, DragonBaby, Dudek, FaceOcc1, FaceOcc2, Football, Freeman4, Girl, Girl2, Human3, Human4.2, Human5, Human6, Human7, Ironman, Jogging.1, Jogging.2, Jump, KiteSurf, Lemming, Liquor, Matrix, Panda, RedTeam, Rubik, Singer1, Skating1, Skating2.1, Skating2.2, Soccer, Subway, Suv, Tiger1, Tiger2, Trans, Walking, Walking2, Woman | |
DEF | Deformation – non-rigid object deformation. |
Basketball, Bird1, Bird2, BlurBody, Bolt, Bolt2, Couple, Crossing, Crowds, Dancer, Dancer2, David, David3, Diving, Dog, Dudek, FleetFace, Girl2, Gym, Human3, Human4.2, Human5, Human6, Human7, Human8, Human9, Jogging.1, Jogging.2, Jump, Mhyang, Panda, Singer2, Skater, Skater2, Skating1, Skating2.1, Skating2.2, Skiing, Subway, Tiger1, Tiger2, Trans, Walking, Woman | |
MB | Motion Blur – the target region is blurred due to the motion of target or camera. |
Biker, BlurBody, BlurCar1, BlurCar2, BlurCar3, BlurCar4, BlurFace, BlurOwl, Board, Box, Boy, ClifBar, David, Deer, DragonBaby, FleetFace, Girl2, Human2, Human7, Human9, Ironman, Jump, Jumping, Liquor, MotorRolling, Soccer, Tiger1, Tiger2, Woman | |
FM | Fast Motion – the motion of the ground truth is larger than tm pixels (tm=20). |
Biker, Bird1, Bird2, BlurBody, BlurCar1, BlurCar2, BlurCar3, BlurCar4, BlurFace, BlurOwl, Board, Boy, CarScale, ClifBar, Coke, Couple, Deer, DragonBaby, Dudek, FleetFace, Human6, Human7, Human9, Ironman, Jumping, Lemming, Liquor, Matrix, MotorRolling, Skater2, Skating2.1, Skating2.2, Soccer, Surfer, Tiger1, Tiger2, Toy, Vase, Woman | |
IPR | In-Plane Rotation – the target rotates in the image plane. |
Bird2, BlurBody, BlurFace, BlurOwl, Bolt, Box, Boy, CarScale, ClifBar, Coke, Dancer, David, David2, Deer, Diving, Dog1, Doll, DragonBaby, Dudek, FaceOcc2, FleetFace, Football, Football1, Freeman1, Freeman3, Freeman4, Girl, Gym, Ironman, Jump, KiteSurf, Matrix, MotorRolling, MountainBike, Panda, RedTeam, Rubik, Shaking, Singer2, Skater, Skater2, Skiing, Soccer, Surfer, Suv, Sylvester, Tiger1, Tiger2, Toy, Trellis, Vase | |
OPR | Out-of-Plane Rotation – the target rotates out of the image plane. |
Basketball, Biker, Bird2, Board, Bolt, Box, Boy, CarScale, Coke, Couple, Dancer, David, David2, David3, Dog, Dog1, Doll, DragonBaby, Dudek, FaceOcc2, FleetFace, Football, Football1, Freeman1, Freeman3, Freeman4, Girl, Girl2, Gym, Human2, Human3, Human6, Ironman, Jogging.1, Jogging.2, Jump, KiteSurf, Lemming, Liquor, Matrix, Mhyang, MountainBike, Panda, RedTeam, Rubik, Shaking, Singer1, Singer2, Skater, Skater2, Skating1, Skating2.1, Skating2.2, Skiing, Soccer, Surfer, Sylvester, Tiger1, Tiger2, Toy, Trellis, Twinnings, Woman | |
OV | Out-of-View – some portion of the target leaves the view. |
Biker, Bird1, Board, Box, ClifBar, DragonBaby, Dudek, Human6, Ironman, Lemming, Liquor, Panda, Suv, Tiger2 | |
BC | Background Clutters – the background near the target has the similar color or texture as the target. |
Basketball, Board, Bolt2, Box, Car1, Car2, Car24, CarDark, ClifBar, Couple, Coupon, Crossing, Crowds, David3, Deer, Dudek, Football, Football1, Human3, Ironman, Liquor, Matrix, Mhyang, MotorRolling, MountainBike, Shaking, Singer2, Skating1, Soccer, Subway, Trellis | |
LR | Low Resolution – the number of pixels inside the ground-truth bounding box is less than tr (tr =400). |
Biker, Car1, Freeman3, Freeman4, Panda, RedTeam, Skiing, Surfer, Walking |